project/main/entername.gui_script

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function init(self)
-- Add initialization code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
local node = gui.get_node("enter")
gui.set_position(node, vmath.vector3(425,200,1))
gui.set_color(gui.get_node("enter"), vmath.vector4(0.4118, 0.2863, 0.0706, 1.0))
end
function final(self)
-- Add finalization code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function update(self, dt)
-- Add update code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function on_message(self, message_id, message, sender)
if message_id == hash("enterthename") then
gui.set_text(gui.get_node("enter"), message.enter)
gui.set_color(gui.get_node("name"), vmath.vector4(0, 1, 0, 1))
end
if message_id == hash("written_name") then
gui.set_text(gui.get_node("name"), message.name)
gui.set_color(gui.get_node("name"), vmath.vector4(1, 0, 0, 1))
end
end
function on_input(self, action_id, action)
-- Add input-handling code here. The game object this script is attached to
-- must have acquired input focus:
--
-- msg.post(".", "acquire_input_focus")
--
-- All mapped input bindings will be received. Mouse and touch input will
-- be received regardless of where on the screen it happened.
-- Learn more: https://defold.com/manuals/input/
-- Remove this function if not needed
end
function on_reload(self)
-- Add reload-handling code here
-- Learn more: https://defold.com/manuals/hot-reload/
-- Remove this function if not needed
end