47 lines
1.4 KiB
Text
47 lines
1.4 KiB
Text
function init(self)
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-- Add initialization code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function final(self)
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-- Add finalization code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function update(self, dt)
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-- Add update code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function on_message(self, message_id, message, sender)
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if message_id == hash("set_scores") then
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gui.set_text(gui.get_node("score"), string.format("%06d", message.score))
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end
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if message_id == hash("hide") then
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gui.set_enabled(gui.get_node("score"), false)
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end
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if message_id == hash("show") then
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gui.set_enabled(gui.get_node("score"), true)
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end
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end
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function on_input(self, action_id, action)
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-- Add input-handling code here. The game object this script is attached to
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-- must have acquired input focus:
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--
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-- msg.post(".", "acquire_input_focus")
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--
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-- All mapped input bindings will be received. Mouse and touch input will
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-- be received regardless of where on the screen it happened.
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-- Learn more: https://defold.com/manuals/input/
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-- Remove this function if not needed
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end
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function on_reload(self)
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-- Add reload-handling code here
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-- Learn more: https://defold.com/manuals/hot-reload/
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-- Remove this function if not needed
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end
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