project/main/level2prescreen.script
2025-08-27 01:05:31 +01:00

52 lines
1.6 KiB
Text

function init(self)
self.timer = 2
go.set_position(vmath.vector3(527.5,348,0), "background")
end
function final(self)
-- Add finalization code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function update(self, dt)
if self.timer > 0 then
self.timer = self.timer - dt
elseif self.timer < 0 and self.timer > -1 then
msg.post("main:/controller#main", "show level2 screen")
self.timer = -1
end
end
function fixed_update(self, dt)
-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
-- Physics section of game.project
-- Add update code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Learn more: https://defold.com/manuals/message-passing/
-- Remove this function if not needed
end
function on_input(self, action_id, action)
-- Add input-handling code here. The game object this script is attached to
-- must have acquired input focus:
--
-- msg.post(".", "acquire_input_focus")
--
-- All mapped input bindings will be received. Mouse and touch input will
-- be received regardless of where on the screen it happened.
-- Learn more: https://defold.com/manuals/input/
-- Remove this function if not needed
end
function on_reload(self)
-- Add reload-handling code here
-- Learn more: https://defold.com/manuals/hot-reload/
-- Remove this function if not needed
end