43 lines
1.3 KiB
Text
43 lines
1.3 KiB
Text
function init(self)
|
|
go.set_position(vmath.vector3(527.5,348,1))
|
|
msg.post(".", "acquire_input_focus")
|
|
end
|
|
|
|
function final(self)
|
|
-- Add finalization code here
|
|
-- Learn more: https://defold.com/manuals/script/
|
|
-- Remove this function if not needed
|
|
end
|
|
|
|
function update(self, dt)
|
|
-- Add update code here
|
|
-- Learn more: https://defold.com/manuals/script/
|
|
-- Remove this function if not needed
|
|
end
|
|
|
|
function fixed_update(self, dt)
|
|
-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
|
|
-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
|
|
-- Physics section of game.project
|
|
-- Add update code here
|
|
-- Learn more: https://defold.com/manuals/script/
|
|
-- Remove this function if not needed
|
|
end
|
|
|
|
function on_message(self, message_id, message, sender)
|
|
-- Add message-handling code here
|
|
-- Learn more: https://defold.com/manuals/message-passing/
|
|
-- Remove this function if not needed
|
|
end
|
|
|
|
function on_input(self, action_id, action)
|
|
if action_id == hash("escape") and action.pressed then
|
|
msg.post("main:/controller#main", "escape")
|
|
end
|
|
end
|
|
|
|
function on_reload(self)
|
|
-- Add reload-handling code here
|
|
-- Learn more: https://defold.com/manuals/hot-reload/
|
|
-- Remove this function if not needed
|
|
end
|