project/build/default/main/amulet.scriptc
2025-08-25 01:59:20 +01:00

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function init(self)
sprite.play_flipbook("#sprite", hash("amulet"))
end
function final(self)
-- Add finalization code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
--print ("Amulet removed")
end
function update(self, dt)
if self.deleted then
return -- skip logic if object is flagged for deletion
end
end
function fixed_update(self, dt)
-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
-- Physics section of game.project
-- Add update code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function on_message(self, message_id, message, sender)
if message_id == hash("contact_point_response") then
if message.group == hash("player") then
--print ("Collision with player")
self.deleted = true
msg.post(self.creator, "amulet_deleted")
end
end
if message_id == hash("creator") then
self.creator = message.creator
end
end
function on_input(self, action_id, action)
-- Add input-handling code here. The game object this script is attached to
-- must have acquired input focus:
--
-- msg.post(".", "acquire_input_focus")
--
-- All mapped input bindings will be received. Mouse and touch input will
-- be received regardless of where on the screen it happened.
-- Learn more: https://defold.com/manuals/input/
-- Remove this function if not needed
end
function on_reload(self)
-- Add reload-handling code here
-- Learn more: https://defold.com/manuals/hot-reload/
-- Remove this function if not needed
end
@main/amulet.script"
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