project/main/mummy.script
2025-08-25 01:59:20 +01:00

74 lines
2.6 KiB
Text

function init(self)
go.set_position(vmath.vector3(950,700,0.2))
self.velocity = vmath.vector3(0, 0, 0)
self.gravity = -5000 -- gravity force
self.grounded = false
end
function final(self)
-- Add finalization code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function update(self, dt)
local pos = go.get_position()
pos = pos + self.velocity * dt
local centre = vmath.vector3(pos.x, pos.y, 0)
local platform = pos + vmath.vector3(0, -45, 0)
-- msg.post("@render:", "draw_line", { start_point = centre, end_point = platform, color = vmath.vector4(1,0,0,1) })
local platform_result = physics.raycast(centre, platform, { hash("platform") })
if platform_result then
local point = platform_result.position - pos
--msg.post("@render:", "draw_debug_text", { text = "Platform", position = vmath.vector3(20, 400, 0), color = vmath.vector4(1, 0, 0, 1) } )
--msg.post("@render:", "draw_debug_text", { text = "X : " .. tostring(point.x), position = vmath.vector3(20, 380, 0), color = vmath.vector4(1, 0, 0, 1) } )
--msg.post("@render:", "draw_debug_text", { text = "Y : " .. tostring(point.y), position = vmath.vector3(20, 360, 0), color = vmath.vector4(1, 0, 0, 1) } )
self.grounded = true
self.velocity.y = 0
if point.y > -45 then
pos.y = pos.y + (point.y + 45)
end
else
self.grounded = false
end
if not self.grounded then
self.velocity.y = self.velocity.y + self.gravity * dt
end
go.set_position(pos)
end
function fixed_update(self, dt)
-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
-- Physics section of game.project
-- Add update code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Learn more: https://defold.com/manuals/message-passing/
-- Remove this function if not needed
end
function on_input(self, action_id, action)
-- Add input-handling code here. The game object this script is attached to
-- must have acquired input focus:
--
-- msg.post(".", "acquire_input_focus")
--
-- All mapped input bindings will be received. Mouse and touch input will
-- be received regardless of where on the screen it happened.
-- Learn more: https://defold.com/manuals/input/
-- Remove this function if not needed
end
function on_reload(self)
-- Add reload-handling code here
-- Learn more: https://defold.com/manuals/hot-reload/
-- Remove this function if not needed
end