project/build/default_html5/_generated_133d8b97d2fa041f.go
2025-08-25 01:59:20 +01:00

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components {
id: "player"
component: "/main/player.script"
}
components {
id: "debug"
component: "/main/debug.gui"
}
embedded_components {
id: "sprite"
type: "sprite"
data: "default_animation: \"still_right\"\nmaterial: \"/builtins/materials/sprite.material\"\ntextures {\n sampler: \"texture_sampler\"\n texture: \"/main/graphics.atlas\"\n}\n"
position {
z: 0.2
}
scale {
x: 0.5
y: 0.5
}
}
embedded_components {
id: "collisionobjectplatform"
type: "collisionobject"
data: "type: COLLISION_OBJECT_TYPE_KINEMATIC\nmass: 0.0\nfriction: 0.1\nrestitution: 0.5\ngroup: \"player\"\nmask: \"platform\"\nembedded_collision_shape {\n shapes {\n shape_type: TYPE_BOX\n position {\n y: -30.0\n }\n rotation {\n }\n index: 0\n count: 3\n }\n data: 21.752527\n data: 3.5919755\n data: 10.0\n}\nlinear_damping: 1.0\nlocked_rotation: true\n"
}
embedded_components {
id: "collisionobjectladder"
type: "collisionobject"
data: "type: COLLISION_OBJECT_TYPE_KINEMATIC\nmass: 0.0\nfriction: 0.1\nrestitution: 0.5\ngroup: \"player\"\nmask: \"ladder\"\nmask: \"curse\"\nmask: \"amulet\"\nembedded_collision_shape {\n shapes {\n shape_type: TYPE_BOX\n position {\n }\n rotation {\n }\n index: 0\n count: 3\n }\n data: 21.718147\n data: 32.986557\n data: 10.0\n}\n"
}