project/main/clouds.script
2025-09-14 15:20:29 +01:00

56 lines
1.7 KiB
Text

local cloud_speed = 50 -- pixels per second
function init(self)
msg.post(".", "acquire_input_focus")
go.set_position(vmath.vector3(1055,542,0))
-- sprite.set_constant("#cloud1", "tint", vmath.vector4(1, 1, 1, 0.9))
end
function final(self)
-- Add finalization code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function update(self, dt)
local pos = go.get_position("cloud1")
pos.x = pos.x - cloud_speed * dt
if pos.x < -467 then -- assuming cloud width is ~64px
pos.x = 1055+467;
end
go.set_position(pos)
end
function fixed_update(self, dt)
-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
-- Physics section of game.project
-- Add update code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Learn more: https://defold.com/manuals/message-passing/
-- Remove this function if not needed
end
function on_input(self, action_id, action)
-- Add input-handling code here. The game object this script is attached to
-- must have acquired input focus:
--
-- msg.post(".", "acquire_input_focus")
--
-- All mapped input bindings will be received. Mouse and touch input will
-- be received regardless of where on the screen it happened.
-- Learn more: https://defold.com/manuals/input/
-- Remove this function if not needed
end
function on_reload(self)
-- Add reload-handling code here
-- Learn more: https://defold.com/manuals/hot-reload/
-- Remove this function if not needed
end