58 lines
1.7 KiB
Text
58 lines
1.7 KiB
Text
go.property("creator", msg.url())
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function init(self)
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sprite.play_flipbook("#sprite", hash("amulet"))
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end
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function final(self)
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-- Add finalization code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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--print ("Amulet removed")
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end
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function update(self, dt)
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if self.deleted then
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return -- skip logic if object is flagged for deletion
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end
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end
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function fixed_update(self, dt)
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-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
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-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
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-- Physics section of game.project
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-- Add update code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function on_message(self, message_id, message, sender)
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if message_id == hash("contact_point_response") then
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if message.group == hash("player") then
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--print ("Collision with player")
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self.deleted = true
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msg.post(self.creator, "amulet_deleted")
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end
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end
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if message_id == hash("creator") then
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self.creator = message.creator
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end
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end
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function on_input(self, action_id, action)
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-- Add input-handling code here. The game object this script is attached to
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-- must have acquired input focus:
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--
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-- msg.post(".", "acquire_input_focus")
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--
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-- All mapped input bindings will be received. Mouse and touch input will
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-- be received regardless of where on the screen it happened.
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-- Learn more: https://defold.com/manuals/input/
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-- Remove this function if not needed
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end
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function on_reload(self)
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-- Add reload-handling code here
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-- Learn more: https://defold.com/manuals/hot-reload/
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-- Remove this function if not needed
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end
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