type: COLLISION_OBJECT_TYPE_KINEMATIC mass: 0.0 friction: 0.1 restitution: 0.5 group: "amulet" mask: "player" embedded_collision_shape { shapes { shape_type: TYPE_BOX position { } rotation { } index: 0 count: 3 id: "amulet_collision" } data: 16.031746 data: 16.074074 data: 10.0 }