ß À function init(self) -- Add initialization code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed local node = gui.get_node("enter") gui.set_position(node, vmath.vector3(425,200,1)) gui.set_color(gui.get_node("enter"), vmath.vector4(0.4118, 0.2863, 0.0706, 1.0)) end function final(self) -- Add finalization code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function update(self, dt) -- Add update code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function on_message(self, message_id, message, sender) if message_id == hash("enterthename") then gui.set_text(gui.get_node("enter"), message.enter) gui.set_color(gui.get_node("name"), vmath.vector4(0, 1, 0, 1)) end if message_id == hash("written_name") then gui.set_text(gui.get_node("name"), message.name) gui.set_color(gui.get_node("name"), vmath.vector4(1, 0, 0, 1)) end end function on_input(self, action_id, action) -- Add input-handling code here. The game object this script is attached to -- must have acquired input focus: -- -- msg.post(".", "acquire_input_focus") -- -- All mapped input bindings will be received. Mouse and touch input will -- be received regardless of where on the screen it happened. -- Learn more: https://defold.com/manuals/input/ -- Remove this function if not needed end function on_reload(self) -- Add reload-handling code here -- Learn more: https://defold.com/manuals/hot-reload/ -- Remove this function if not needed end @main/entername.gui_script"