function init(self) go.set_position(vmath.vector3(950,700,0.2)) self.velocity = vmath.vector3(0, 0, 0) self.gravity = -5000 -- gravity force self.grounded = false end function final(self) -- Add finalization code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function update(self, dt) local pos = go.get_position() pos = pos + self.velocity * dt local centre = vmath.vector3(pos.x, pos.y, 0) local platform = pos + vmath.vector3(0, -45, 0) -- msg.post("@render:", "draw_line", { start_point = centre, end_point = platform, color = vmath.vector4(1,0,0,1) }) local platform_result = physics.raycast(centre, platform, { hash("platform") }) if platform_result then local point = platform_result.position - pos --msg.post("@render:", "draw_debug_text", { text = "Platform", position = vmath.vector3(20, 400, 0), color = vmath.vector4(1, 0, 0, 1) } ) --msg.post("@render:", "draw_debug_text", { text = "X : " .. tostring(point.x), position = vmath.vector3(20, 380, 0), color = vmath.vector4(1, 0, 0, 1) } ) --msg.post("@render:", "draw_debug_text", { text = "Y : " .. tostring(point.y), position = vmath.vector3(20, 360, 0), color = vmath.vector4(1, 0, 0, 1) } ) self.grounded = true self.velocity.y = 0 if point.y > -45 then pos.y = pos.y + (point.y + 45) end else self.grounded = false end if not self.grounded then self.velocity.y = self.velocity.y + self.gravity * dt end go.set_position(pos) end function fixed_update(self, dt) -- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project -- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in -- Physics section of game.project -- Add update code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function on_message(self, message_id, message, sender) -- Add message-handling code here -- Learn more: https://defold.com/manuals/message-passing/ -- Remove this function if not needed end function on_input(self, action_id, action) -- Add input-handling code here. The game object this script is attached to -- must have acquired input focus: -- -- msg.post(".", "acquire_input_focus") -- -- All mapped input bindings will be received. Mouse and touch input will -- be received regardless of where on the screen it happened. -- Learn more: https://defold.com/manuals/input/ -- Remove this function if not needed end function on_reload(self) -- Add reload-handling code here -- Learn more: https://defold.com/manuals/hot-reload/ -- Remove this function if not needed end