components { id: "holdingamulet" component: "/main/holdingamulet.script" } embedded_components { id: "sprite" type: "sprite" data: "default_animation: \"amulet\"\nmaterial: \"/builtins/materials/sprite.material\"\ntextures {\n sampler: \"texture_sampler\"\n texture: \"/main/graphics.atlas\"\n}\n" position { z: 0.4 } scale { x: 0.18 y: 0.18 z: 1.0E-6 } } embedded_components { id: "collisionobject" type: "collisionobject" data: "type: COLLISION_OBJECT_TYPE_KINEMATIC\nmass: 0.0\nfriction: 0.1\nrestitution: 0.5\ngroup: \"holding_amulet\"\nmask: \"curse\"\nembedded_collision_shape {\n shapes {\n shape_type: TYPE_BOX\n position {\n }\n rotation {\n }\n index: 0\n count: 3\n }\n data: 13.696037\n data: 15.172706\n data: 10.0\n}\n" }