type: COLLISION_OBJECT_TYPE_KINEMATIC mass: 0.0 friction: 0.1 restitution: 0.5 group: "player" mask: "ladder" mask: "curse" embedded_collision_shape { shapes { shape_type: TYPE_BOX position { } rotation { } index: 0 count: 3 } data: 21.718147 data: 32.986557 data: 10.0 }