type: COLLISION_OBJECT_TYPE_TRIGGER mass: 0.0 friction: 0.1 restitution: 0.5 group: "ladder" mask: "player" embedded_collision_shape { shapes { shape_type: TYPE_BOX position { x: 558.0 y: 83.0 } rotation { } index: 0 count: 3 } data: 23.418262 data: 58.742554 data: 10.0 }