[android] debuggable = 0 display_cutout = 1 extract_native_libs = 1 iap_provider = GooglePlay immersive_mode = 0 input_method = HiddenInputField manifest = /builtins/manifests/android/AndroidManifest.xml minimum_sdk_version = 19 package = com.example.todo target_sdk_version = 35 version_code = 1 [bootstrap] main_collection = /main/main.collectionc render = /builtins/render/default.renderc [collection] max_input_stack_entries = 16 max_instances = 1024 [collection_proxy] max_count = 16 [collectionfactory] max_count = 128 [display] display_device_info = 0 display_profiles = /builtins/render/default.display_profilesc dynamic_orientation = 0 fullscreen = 0 height = 694 high_dpi = 1 samples = 0 swap_interval = 1 update_frequency = 0 variable_dt = 0 vsync = 1 width = 1054 [engine] fixed_update_frequency = 60 max_time_step = 0.5 run_while_iconified = 0 [factory] max_count = 128 [graphics] default_texture_mag_filter = linear default_texture_min_filter = linear max_characters = 8192 max_debug_vertices = 10000 max_draw_calls = 1024 max_font_batches = 128 opengl_core_profile_hint = 1 opengl_version_hint = 33 texture_profiles = /builtins/graphics/default.texture_profilesc verify_graphics_calls = 1 [gui] max_animation_count = 1024 max_count = 64 max_particle_count = 1024 [html5] archive_location_prefix = archive cssfile = /builtins/manifests/web/light_theme.css custom_heap_size = 0 engine_arguments = --verify-graphics-calls=false heap_size = 256 htmlfile = /builtins/manifests/web/engine_template.html retry_count = 10 retry_time = 1.0 scale_mode = fit set_custom_heap_size = 0 show_console_banner = 1 show_fullscreen_button = 1 show_made_with_defold = 1 transparent_graphics_context = 0 wasm_streaming = 0 [input] game_binding = /input/game.input_bindingc gamepads = /builtins/input/default.gamepadsc repeat_delay = 0.5 repeat_interval = 0.2 use_accelerometer = 1 [ios] bundle_identifier = example.unnamed default_language = en infoplist = /builtins/manifests/ios/Info.plist launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc localizations = en pre_renderered_icons = 0 privacymanifest = /builtins/manifests/ios/PrivacyInfo.xcprivacy [label] max_count = 64 subpixels = 1 [liveupdate] mount_on_start = 1 settings = /liveupdate.settings [mesh] max_count = 128 [model] max_count = 128 split_meshes = 0 [network] http_cache_enabled = 1 http_thread_count = 4 http_timeout = 0.0 [osx] bundle_identifier = example.unnamed bundle_version = 1 default_language = en infoplist = /builtins/manifests/osx/Info.plist localizations = en privacymanifest = /builtins/manifests/osx/PrivacyInfo.xcprivacy [particle_fx] max_count = 64 max_emitter_count = 64 max_particle_buffer_count = 1024 max_particle_count = 1024 [physics] allow_dynamic_transforms = 1 contact_impulse_limit = 0.0 debug = 0 debug_alpha = 0.9 debug_scale = 30.0 gravity_x = 0.0 gravity_y = -900.0 gravity_z = 0.0 max_collision_object_count = 128 max_collisions = 64 max_contacts = 128 max_fixed_timesteps = 2 ray_cast_limit_2d = 64 ray_cast_limit_3d = 128 scale = 1.0 trigger_overlap_capacity = 16 type = 2D use_fixed_timestep = 0 velocity_threshold = 1.0 world_count = 4 [profiler] sleep_between_server_updates = 0 track_cpu = 0 [project] compress_archive = 1 minimum_log_level = 1 title = My Project version = 1.0 write_log = 0 [render] clear_color_alpha = 1.0 clear_color_blue = 0.0 clear_color_green = 0.0 clear_color_red = 0.0 [resource] http_cache = 0 max_resources = 1024 [script] shared_state = 1 [shader] output_spirv = 0 [sound] gain = 1.0 max_component_count = 32 max_sound_buffers = 32 max_sound_data = 128 max_sound_instances = 256 max_sound_sources = 16 use_thread = 1 [sprite] max_count = 128 subpixels = 1 [tilemap] max_count = 16 max_tile_count = 2048