‡ ìfunction init(self) gui.set_text(gui.get_node("x_pos"), "--") end function on_message(self, message_id, message, sender) if message_id == hash("set_vars") then gui.set_text(gui.get_node("x_pos"), message.x) gui.set_text(gui.get_node("y_pos"), message.y) gui.set_text(gui.get_node("x_vel"), message.x_vel) gui.set_text(gui.get_node("y_vel"), message.y_vel) if (message.grounded == true) then gui.set_text(gui.get_node("grounded"), "true") else gui.set_text(gui.get_node("grounded"), "false") end if (message.near_up_ladder == true) then gui.set_text(gui.get_node("near_up_ladder"), "true") else gui.set_text(gui.get_node("near_up_ladder"), "false") end if (message.near_down_ladder == true) then gui.set_text(gui.get_node("near_down_ladder"), "true") else gui.set_text(gui.get_node("near_down_ladder"), "false") end if (message.jumped == true) then gui.set_text(gui.get_node("jumped"),"true") else gui.set_text(gui.get_node("jumped"), "false") end if (message.climbing == true) then gui.set_text(gui.get_node("climbing"),"true") else gui.set_text(gui.get_node("climbing"), "false") end if (message.left_pressed == true) then gui.set_text(gui.get_node("left_pressed"),"true") else gui.set_text(gui.get_node("left_pressed"), "false") end if (message.right_pressed == true) then gui.set_text(gui.get_node("right_pressed"),"true") else gui.set_text(gui.get_node("right_pressed"), "false") end if (message.up_pressed == true) then gui.set_text(gui.get_node("up_pressed"),"true") else gui.set_text(gui.get_node("up_pressed"), "false") end if (message.down_pressed == true) then gui.set_text(gui.get_node("down_pressed"),"true") else gui.set_text(gui.get_node("down_pressed"), "false") end end end @main/debug.gui_script"