Š ëfunction init(self) msg.post("#sprite", "disable") self.player_direction = "right" self.visible = false end function final(self) -- Add finalization code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function update(self, dt) local player_pos = go.get_position("player") if self.player_direction == "right" then local offset = vmath.vector3(30, -8, 0) go.set_position(player_pos + offset) elseif self.player_direction == "left" then local offset = vmath.vector3(-30, -8, 0) go.set_position(player_pos + offset) end end function fixed_update(self, dt) -- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project -- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in -- Physics section of game.project -- Add update code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function on_message(self, message_id, message, sender) if message_id == hash("enable_sprite") then msg.post("#sprite", "enable") self.visible = true end if message_id == hash("testing_amulet") then --print("testing_amulet") msg.post(sender, "testing_amulet_response", {visible = self.visible}) end if message_id == hash("right") then self.player_direction = "right" end if message_id == hash("left") then self.player_direction = "left" end if message_id == hash("disable_sprite") then msg.post("#sprite", "disable") self.visible = false end end function on_input(self, action_id, action) -- Add input-handling code here. The game object this script is attached to -- must have acquired input focus: -- -- msg.post(".", "acquire_input_focus") -- -- All mapped input bindings will be received. Mouse and touch input will -- be received regardless of where on the screen it happened. -- Learn more: https://defold.com/manuals/input/ -- Remove this function if not needed end function on_reload(self) -- Add reload-handling code here -- Learn more: https://defold.com/manuals/hot-reload/ -- Remove this function if not needed end @main/holdingamulet.script"