function init(self) end function final(self) -- Add finalization code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function update(self, dt) -- Add update code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function fixed_update(self, dt) -- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project -- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in -- Physics section of game.project -- Add update code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function on_message(self, message_id, message, sender) if message_id == hash("lives") then if message.lives == 3 then msg.post("/lives#life1", "enable") msg.post("/lives#life2", "enable") msg.post("/lives#life3", "enable") elseif message.lives == 2 then msg.post("/lives#life1", "enable") msg.post("/lives#life2", "enable") msg.post("/lives#life3", "disable") elseif message.lives == 1 then msg.post("/lives#life1", "enable") msg.post("/lives#life2", "disable") msg.post("/lives#life3", "disable") end end if message_id == hash("hide") then msg.post("/lives#life1", "disable") msg.post("/lives#life2", "disable") msg.post("/lives#life3", "disable") end end function on_input(self, action_id, action) -- Add input-handling code here. The game object this script is attached to -- must have acquired input focus: -- -- msg.post(".", "acquire_input_focus") -- -- All mapped input bindings will be received. Mouse and touch input will -- be received regardless of where on the screen it happened. -- Learn more: https://defold.com/manuals/input/ -- Remove this function if not needed end function on_reload(self) -- Add reload-handling code here -- Learn more: https://defold.com/manuals/hot-reload/ -- Remove this function if not needed end