function init(self) self.sounds_volume = 0 self.music_volume = 0 end function final(self) -- Add finalization code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function update(self, dt) --gui.set_position(gui.get_node("sound_bar"), pos) end function on_message(self, message_id, message, sender) if message_id == hash("sounds_volume") then self.sounds_volume = message.sounds_volume local sounds_pos = gui.get_position(gui.get_node("sound_bar")) gui.set_position(gui.get_node("sound_bar"), vmath.vector3(self.sounds_volume, sounds_pos.y, sounds_pos.z)) end if message_id == hash("music_volume") then self.music_volume = message.music_volume local music_pos = gui.get_position(gui.get_node("music_bar")) gui.set_position(gui.get_node("music_bar"), vmath.vector3(self.music_volume, music_pos.y, music_pos.z)) end end function on_input(self, action_id, action) if action_id == hash("touch") and action.pressed then if gui.pick_node(gui.get_node("sound_bar"), action.x, action.y) then self.dragging_sound = true end if gui.pick_node(gui.get_node("music_bar"), action.x, action.y) then self.dragging_music = true end elseif action.released then self.dragging_sound = false self.dragging_music = false end if self.dragging_sound then local sounds_pos = gui.get_position(gui.get_node("sound_bar")) if action.x >= 547 and action.x <= 887 then gui.set_position(gui.get_node("sound_bar"), vmath.vector3(action.x, sounds_pos.y, sounds_pos.z)) msg.post("main:/controller#main", "sounds_volume", { sounds_volume = action.x }) end end if self.dragging_music then local music_pos = gui.get_position(gui.get_node("music_bar")) if action.x >= 547 and action.x <= 887 then gui.set_position(gui.get_node("music_bar"), vmath.vector3(action.x, music_pos.y, music_pos.z)) msg.post("main:/controller#main", "music_volume", { music_volume = action.x }) end end end function on_reload(self) -- Add reload-handling code here -- Learn more: https://defold.com/manuals/hot-reload/ -- Remove this function if not needed end