type: COLLISION_OBJECT_TYPE_STATIC mass: 0.0 friction: 0.1 restitution: 0.5 group: "platform" mask: "player" embedded_collision_shape { shapes { shape_type: TYPE_BOX position { x: 727.0 y: 14.0 } rotation { z: 0.010910967 w: 0.99994045 } index: 0 count: 3 } data: 333.5412 data: 10.0 data: 10.0 }