type: COLLISION_OBJECT_TYPE_KINEMATIC mass: 0.0 friction: 0.1 restitution: 0.5 group: "curse" mask: "player" embedded_collision_shape { shapes { shape_type: TYPE_BOX position { y: 2.0 } rotation { } index: 0 count: 3 id: "curse_collission" } data: 16.666666 data: 21.43634 data: 10.0 }