type: COLLISION_OBJECT_TYPE_STATIC mass: 0.0 friction: 0.1 restitution: 0.5 group: "ladder" mask: "player" embedded_collision_shape { shapes { shape_type: TYPE_BOX position { x: 610.0 y: 81.0 } rotation { } index: 0 count: 3 } data: 7.6510553 data: 59.53719 data: 10.0 }