type: COLLISION_OBJECT_TYPE_STATIC mass: 0.0 friction: 0.1 restitution: 0.5 group: "platform" mask: "player" embedded_collision_shape { shapes { shape_type: TYPE_BOX position { x: 382.0 y: 394.0 } rotation { z: -0.010337459 w: 0.9999466 } index: 0 count: 3 } data: 385.85358 data: 10.0 data: 10.0 }