Sounds and background music
This commit is contained in:
parent
1c8a840a7f
commit
20ccd7debc
21 changed files with 106 additions and 60 deletions
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@ -1,7 +1,7 @@
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{
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:code {
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:find {
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:term "gui.set_position"
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:term "testing"
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}
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}
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:search-in-files {
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@ -25,14 +25,6 @@
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"/main/scoreboard.collection"
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:scene
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]
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[
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"/main/level3.script"
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:code
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]
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[
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"/main/level2.script"
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:code
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]
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[
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"/main/level3.collection"
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:scene
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@ -69,18 +61,18 @@
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"/main/level2.collection"
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:scene
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]
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[
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"/main/level1.script"
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:code
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]
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[
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"/main/player.script"
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:code
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]
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[
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"/main/level1.collection"
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:scene
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]
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[
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"/main/level2.script"
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:code
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]
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[
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"/main/level3.script"
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:code
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]
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[
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"/main/settings.gui"
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:scene
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@ -90,11 +82,19 @@
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:scene
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]
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[
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"/main/curse.script"
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"/main/settings.gui_script"
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:code
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]
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[
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"/main/settings.gui_script"
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"/main/level1.script"
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:code
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]
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[
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"/main/holdingamulet.script"
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:code
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]
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[
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"/main/curse.script"
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:code
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]
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[
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@ -105,6 +105,10 @@
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"/main/main.collection"
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:scene
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]
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[
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"/main/player.script"
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:code
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]
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]
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}
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}
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BIN
Sounds/350905__cabled_mess__jump_c_05.wav
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BIN
Sounds/350905__cabled_mess__jump_c_05.wav
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BIN
Sounds/curse.wav
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BIN
Sounds/curse.wav
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BIN
Sounds/mixkit-short-explosion-1694.wav
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BIN
Sounds/mixkit-short-explosion-1694.wav
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@ -1,6 +1,6 @@
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–x
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þwlocal Movement = {
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‡y
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ïxlocal Movement = {
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STILL_LEFT = "STILL_LEFT",
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STILL_RIGHT = "STILL_RIGHT",
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MOVING_LEFT = "MOVING_LEFT",
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@ -253,6 +253,7 @@ function update(self, dt)
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pos.y = 100
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pos.x = 100
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msg.post("main:/controller#main", "LifeLost")
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msg.post("main:/controller#main", "play dying sound")
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self.current_movement = Movement.MOVING_RIGHT
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handleInput(self, Actions.RIGHT_ARROW_RELEASE)
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go.set_position(vmath.vector3(100,100,0.2))
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@ -428,6 +429,7 @@ function on_input(self, action_id, action)
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end
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if action_id == hash("jump") and action.pressed and not self.jumped and not self.climbing then
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self.velocity.y = self.jump_velocity
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msg.post("main:/controller#main", "play jump sound")
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if self.current_level == "level2" or self.current_level == "level3" then
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self.speed = 500
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end
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@ -115,6 +115,7 @@ function on_message(self, message_id, message, sender)
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if message_id == hash("testing_amulet_response") then
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if message.visible == true then
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sprite.play_flipbook("#sprite", hash("explosion"))
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msg.post("main:/controller#main", "play curse dying sound")
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self.deleted = true
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self.dying = true
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msg.post("main:/controller#main", "add 100 points")
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@ -760,19 +760,3 @@ embedded_instances {
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"}\n"
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""
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}
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embedded_instances {
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id: "sound"
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data: "embedded_components {\n"
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" id: \"amulet_sound\"\n"
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" type: \"sound\"\n"
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" data: \"sound: \\\"/Sounds/mixkit-player-jumping-in-a-video-game-2043.wav\\\"\\n"
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"\"\n"
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"}\n"
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"embedded_components {\n"
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" id: \"dying_sound\"\n"
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" type: \"sound\"\n"
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" data: \"sound: \\\"/Sounds/mixkit-arcade-retro-game-over-213.wav\\\"\\n"
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"\"\n"
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"}\n"
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""
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}
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@ -16,6 +16,7 @@ function init(self)
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createamulets(self)
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msg.post("level1:/pause#sprite", "disable")
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msg.post("/player#player", "level1")
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msg.post("main:/controller#main", "play background music")
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print("level1")
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end
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@ -16,6 +16,7 @@ function init(self)
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createamulets(self)
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msg.post("level2:/pause#sprite", "disable")
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msg.post("/player#player", "level2")
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msg.post("main:/controller#main", "play background music")
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print("level2")
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end
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@ -16,6 +16,7 @@ function init(self)
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createamulets(self)
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msg.post("level3:/pause#sprite", "disable")
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msg.post("/player#player", "level3")
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msg.post("main:/controller#main", "play background music")
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print("level3")
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end
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@ -154,7 +154,6 @@ embedded_instances {
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" id: \"amulet_sound\"\n"
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" type: \"sound\"\n"
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" data: \"sound: \\\"/Sounds/mixkit-player-jumping-in-a-video-game-2043.wav\\\"\\n"
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"looping: 1\\n"
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"\"\n"
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"}\n"
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"embedded_components {\n"
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@ -163,5 +162,28 @@ embedded_instances {
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" data: \"sound: \\\"/Sounds/mixkit-arcade-retro-game-over-213.wav\\\"\\n"
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"\"\n"
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"}\n"
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"embedded_components {\n"
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" id: \"curse_dying_sound\"\n"
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" type: \"sound\"\n"
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" data: \"sound: \\\"/Sounds/mixkit-short-explosion-1694.wav\\\"\\n"
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"\"\n"
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"}\n"
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"embedded_components {\n"
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" id: \"jump_sound\"\n"
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" type: \"sound\"\n"
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" data: \"sound: \\\"/Sounds/350905__cabled_mess__jump_c_05.wav\\\"\\n"
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"\"\n"
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"}\n"
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""
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}
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embedded_instances {
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id: "music"
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data: "embedded_components {\n"
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" id: \"background_music\"\n"
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" type: \"sound\"\n"
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" data: \"sound: \\\"/Sounds/curse.wav\\\"\\n"
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"looping: 1\\n"
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"\"\n"
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"}\n"
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""
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}
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@ -34,7 +34,8 @@ function init(self)
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self.current_score = 0
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self.hide_banner = true
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self.volume = 717
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self.sounds_volume = 717
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self.music_volume = 717
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end
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function final(self)
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@ -67,7 +68,8 @@ function on_message(self, message_id, message, sender)
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msg.post(sender, "enable")
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-- load the correct collection when a message is received
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if self.current_collection == "#settings_proxy" then
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msg.post("settings:/background#settings1", "new_volume", { new_volume = self.volume })
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msg.post("settings:/background#settings1", "sounds_volume", { sounds_volume = self.sounds_volume })
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msg.post("settings:/background#settings1", "music_volume", { music_volume = self.music_volume })
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end
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elseif message_id == hash("show level1 screen") then
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-- title screen
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@ -141,6 +143,7 @@ function on_message(self, message_id, message, sender)
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msg.post("main:/controller#main", "NoMoreLives")
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end
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elseif message_id == hash("proxy_unloaded") then
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sound.stop("music#background_music", {speed = 1})
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msg.post(self.collection_to_load, "load")
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self.current_collection = self.collection_to_load
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self.collection_to_load = ""
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@ -148,13 +151,23 @@ function on_message(self, message_id, message, sender)
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self.current_score = self.current_score + 100
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--print(self.current_score)
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elseif message_id == hash("play amulet sound") then
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sound.play("sound#amulet_sound", {loopcount = 0, speed = 1, gain = (self.volume - 547)/(887 - 547)})
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sound.play("sound#amulet_sound", {speed = 1, gain = (self.sounds_volume - 547)/(887 - 547)})
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elseif message_id == hash("play dying sound") then
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sound.play("sound#dying_sound", {speed = 1, gain = (self.volume - 547)/(887 - 547)})
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elseif message_id == hash("new_volume") then
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self.volume = message.new_volume
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local scaled_volume = (self.volume - 547)/(887 - 547)
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sound.set_group_gain("sounds", scaled_volume)
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sound.play("sound#dying_sound", {speed = 1, gain = (self.sounds_volume - 547)/(887 - 547)})
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elseif message_id == hash("play curse dying sound") then
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sound.play("sound#curse_dying_sound", {speed = 0.5, gain = (self.sounds_volume - 547)/(887 - 547)})
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elseif message_id == hash("play jump sound") then
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sound.play("sound#jump_sound", {speed = 1, gain = (self.sounds_volume - 547)/(887 - 547)})
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elseif message_id == hash("play background music") then
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sound.play("music#background_music", {speed = 1, gain = (self.music_volume - 547)/(887 - 547)})
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elseif message_id == hash("sounds_volume") then
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self.sounds_volume = message.sounds_volume
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-- local scaled_volume = (self.sounds_volume - 547)/(887 - 547)
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-- sound.set_group_gain("sounds", scaled_volume)
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elseif message_id == hash("music_volume") then
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self.music_volume = message.music_volume
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-- local scaled_volume = (self.music_volume - 547)/(887 - 547)
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-- sound.set_group_gain("music", scaled_volume)
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end
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end
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@ -251,6 +251,7 @@ function update(self, dt)
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pos.y = 100
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pos.x = 100
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msg.post("main:/controller#main", "LifeLost")
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msg.post("main:/controller#main", "play dying sound")
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self.current_movement = Movement.MOVING_RIGHT
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handleInput(self, Actions.RIGHT_ARROW_RELEASE)
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go.set_position(vmath.vector3(100,100,0.2))
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@ -426,6 +427,7 @@ function on_input(self, action_id, action)
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end
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if action_id == hash("jump") and action.pressed and not self.jumped and not self.climbing then
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self.velocity.y = self.jump_velocity
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msg.post("main:/controller#main", "play jump sound")
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if self.current_level == "level2" or self.current_level == "level3" then
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self.speed = 500
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end
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@ -1,5 +1,6 @@
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function init(self)
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self.sounds_volume = 0
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self.music_volume = 0
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end
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function final(self)
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@ -13,29 +14,43 @@ function update(self, dt)
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end
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function on_message(self, message_id, message, sender)
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if message_id == hash("new_volume") then
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self.volume = message.new_volume
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local volume_pos = gui.get_position(gui.get_node("sound_bar"))
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gui.set_position(gui.get_node("sound_bar"), vmath.vector3(self.volume, volume_pos.y, volume_pos.z))
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if message_id == hash("sounds_volume") then
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self.sounds_volume = message.sounds_volume
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local sounds_pos = gui.get_position(gui.get_node("sound_bar"))
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gui.set_position(gui.get_node("sound_bar"), vmath.vector3(self.sounds_volume, sounds_pos.y, sounds_pos.z))
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end
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if message_id == hash("music_volume") then
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self.music_volume = message.music_volume
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local music_pos = gui.get_position(gui.get_node("music_bar"))
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gui.set_position(gui.get_node("music_bar"), vmath.vector3(self.music_volume, music_pos.y, music_pos.z))
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end
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.pressed then
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if gui.pick_node(gui.get_node("sound_bar"), action.x, action.y) then
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self.dragging = true
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self.dragging_sound = true
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end
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if gui.pick_node(gui.get_node("music_bar"), action.x, action.y) then
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self.dragging_music = true
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end
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elseif action.released then
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self.dragging = false
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self.dragging_sound = false
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self.dragging_music = false
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end
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if self.dragging then
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local volume_pos = gui.get_position(gui.get_node("sound_bar"))
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if self.dragging_sound then
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local sounds_pos = gui.get_position(gui.get_node("sound_bar"))
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if action.x >= 547 and action.x <= 887 then
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gui.set_position(gui.get_node("sound_bar"), vmath.vector3(action.x, volume_pos.y, volume_pos.z))
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msg.post("main:/controller#main", "new_volume", { new_volume = action.x })
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gui.set_position(gui.get_node("sound_bar"), vmath.vector3(action.x, sounds_pos.y, sounds_pos.z))
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msg.post("main:/controller#main", "sounds_volume", { sounds_volume = action.x })
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end
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end
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if self.dragging_music then
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local music_pos = gui.get_position(gui.get_node("music_bar"))
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if action.x >= 547 and action.x <= 887 then
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gui.set_position(gui.get_node("music_bar"), vmath.vector3(action.x, music_pos.y, music_pos.z))
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msg.post("main:/controller#main", "music_volume", { music_volume = action.x })
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end
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-- print(volume)
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-- msg.post("main:/controller#main", "set_volume", { volume = volume })
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end
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end
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