function init(self)
	msg.post("#sprite", "disable")
	self.player_direction = "right"
	self.visible = false
end

function final(self)
	-- Add finalization code here
	-- Learn more: https://defold.com/manuals/script/
	-- Remove this function if not needed
end

function update(self, dt)
	local player_pos = go.get_position("player")
	if self.player_direction == "right" then
		local offset = vmath.vector3(30, -8, 0)
		go.set_position(player_pos + offset)
	elseif self.player_direction == "left" then
		local offset = vmath.vector3(-30, -8, 0)
		go.set_position(player_pos + offset)
	end
end

function fixed_update(self, dt)
	-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
	-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
	-- Physics section of game.project
	-- Add update code here
	-- Learn more: https://defold.com/manuals/script/
	-- Remove this function if not needed
end

function on_message(self, message_id, message, sender)
	if message_id == hash("enable_sprite") then
		msg.post("#sprite", "enable")
		self.visible = true
	end
	if message_id == hash("testing_amulet") then
		--print("testing_amulet")
		msg.post(sender, "testing_amulet_response", {visible = self.visible})
	end
	if message_id == hash("right") then
		self.player_direction = "right"
	end
	if message_id == hash("left") then
		self.player_direction = "left"
	end
	if message_id == hash("disable_sprite") then
		msg.post("#sprite", "disable")
		self.visible = false
	end
end

function on_input(self, action_id, action)
	-- Add input-handling code here. The game object this script is attached to
	-- must have acquired input focus:
	--
	--    msg.post(".", "acquire_input_focus")
	--
	-- All mapped input bindings will be received. Mouse and touch input will
	-- be received regardless of where on the screen it happened.
	-- Learn more: https://defold.com/manuals/input/
	-- Remove this function if not needed
end

function on_reload(self)
	-- Add reload-handling code here
	-- Learn more: https://defold.com/manuals/hot-reload/
	-- Remove this function if not needed
end
