type: COLLISION_OBJECT_TYPE_KINEMATIC
mass: 0.0
friction: 0.1
restitution: 0.5
group: "holding_amulet"
mask: "curse"
embedded_collision_shape {
  shapes {
    shape_type: TYPE_BOX
    position {
    }
    rotation {
    }
    index: 0
    count: 3
  }
  data: 13.696037
  data: 15.172706
  data: 10.0
}
