type: COLLISION_OBJECT_TYPE_STATIC
mass: 0.0
friction: 0.1
restitution: 0.5
group: "platform"
mask: "player"
embedded_collision_shape {
  shapes {
    shape_type: TYPE_BOX
    position {
      x: 655.0
      y: 16.0
    }
    rotation {
      z: 0.010910967
      w: 0.99994045
    }
    index: 0
    count: 3
  }
  data: 394.12912
  data: 10.0
  data: 10.0
}
