function init(self)
	-- Add initialization code here
	-- Learn more: https://defold.com/manuals/script/
	-- Remove this function if not needed
	local node = gui.get_node("enter")
	gui.set_position(node, vmath.vector3(450,250,1))
	gui.set_color(gui.get_node("enter"), vmath.vector4(0.4118, 0.2863, 0.0706, 1.0))
	
end

function final(self)
	-- Add finalization code here
	-- Learn more: https://defold.com/manuals/script/
	-- Remove this function if not needed
end

function update(self, dt)
	-- Add update code here
	-- Learn more: https://defold.com/manuals/script/
	-- Remove this function if not needed
end

function on_message(self, message_id, message, sender)
	if message_id == hash("enterthename") then
		gui.set_text(gui.get_node("enter"), message.enter)
		gui.set_color(gui.get_node("name"), vmath.vector4(0, 1, 0, 1))
	end
	if message_id == hash("written_name") then
		gui.set_text(gui.get_node("name"), message.name)
		gui.set_color(gui.get_node("name"), vmath.vector4(1, 0, 0, 1))
	end
end

function on_input(self, action_id, action)
	-- Add input-handling code here. The game object this script is attached to
	-- must have acquired input focus:
	--
	--    msg.post(".", "acquire_input_focus")
	--
	-- All mapped input bindings will be received. Mouse and touch input will
	-- be received regardless of where on the screen it happened.
	-- Learn more: https://defold.com/manuals/input/
	-- Remove this function if not needed
end

function on_reload(self)
	-- Add reload-handling code here
	-- Learn more: https://defold.com/manuals/hot-reload/
	-- Remove this function if not needed
end
