go.property("creator", msg.url())

function init(self)
	sprite.play_flipbook("#sprite", hash("amulet"))
end

function final(self)
	-- Add finalization code here
	-- Learn more: https://defold.com/manuals/script/
	-- Remove this function if not needed
	--print ("Amulet removed")
end

function update(self, dt)
	if self.deleted then
		return -- skip logic if object is flagged for deletion
	end
end

function fixed_update(self, dt)
	-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
	-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
	-- Physics section of game.project
	-- Add update code here
	-- Learn more: https://defold.com/manuals/script/
	-- Remove this function if not needed
end

function on_message(self, message_id, message, sender)
	if message_id == hash("contact_point_response") then
		if message.group == hash("player") then
			--print ("Collision with player")
			self.deleted = true
			msg.post(self.creator, "amulet_deleted")
		end
	end
	if message_id == hash("creator") then
		self.creator = message.creator
	end
end

function on_input(self, action_id, action)
	-- Add input-handling code here. The game object this script is attached to
	-- must have acquired input focus:
	--
	--    msg.post(".", "acquire_input_focus")
	--
	-- All mapped input bindings will be received. Mouse and touch input will
	-- be received regardless of where on the screen it happened.
	-- Learn more: https://defold.com/manuals/input/
	-- Remove this function if not needed
end

function on_reload(self)
	-- Add reload-handling code here
	-- Learn more: https://defold.com/manuals/hot-reload/
	-- Remove this function if not needed
end
