type: COLLISION_OBJECT_TYPE_KINEMATIC
mass: 0.0
friction: 0.1
restitution: 0.5
group: "player"
mask: "ladder"
mask: "curse"
mask: "amulet"
embedded_collision_shape {
  shapes {
    shape_type: TYPE_BOX
    position {
    }
    rotation {
    }
    index: 0
    count: 3
  }
  data: 21.718147
  data: 32.986557
  data: 10.0
}
