components {
  id: "curse"
  component: "/main/curse.script"
}
embedded_components {
  id: "sprite"
  type: "sprite"
  data: "default_animation: \"curse\"\nmaterial: \"/builtins/materials/sprite.material\"\ntextures {\n  sampler: \"texture_sampler\"\n  texture: \"/main/graphics.atlas\"\n}\n"
  position {
    z: 0.3
  }
  scale {
    x: 0.2
    y: 0.2
  }
}
embedded_components {
  id: "collisionobject"
  type: "collisionobject"
  data: "type: COLLISION_OBJECT_TYPE_KINEMATIC\nmass: 0.0\nfriction: 0.1\nrestitution: 0.5\ngroup: \"curse\"\nmask: \"player\"\nmask: \"holding_amulet\"\nembedded_collision_shape {\n  shapes {\n    shape_type: TYPE_BOX\n    position {\n      y: 2.0\n    }\n    rotation {\n    }\n    index: 0\n    count: 3\n    id: \"curse_collission\"\n  }\n  data: 16.666666\n  data: 21.43634\n  data: 10.0\n}\n"
}
