components {
  id: "holdingamulet"
  component: "/main/holdingamulet.script"
}
embedded_components {
  id: "sprite"
  type: "sprite"
  data: "default_animation: \"amulet\"\nmaterial: \"/builtins/materials/sprite.material\"\ntextures {\n  sampler: \"texture_sampler\"\n  texture: \"/main/graphics.atlas\"\n}\n"
  position {
    z: 0.4
  }
  scale {
    x: 0.18
    y: 0.18
    z: 1.0E-6
  }
}
embedded_components {
  id: "collisionobject"
  type: "collisionobject"
  data: "type: COLLISION_OBJECT_TYPE_KINEMATIC\nmass: 0.0\nfriction: 0.1\nrestitution: 0.5\ngroup: \"holding_amulet\"\nmask: \"curse\"\nembedded_collision_shape {\n  shapes {\n    shape_type: TYPE_BOX\n    position {\n    }\n    rotation {\n    }\n    index: 0\n    count: 3\n  }\n  data: 13.696037\n  data: 15.172706\n  data: 10.0\n}\n"
}
