components {
  id: "player"
  component: "/main/player.script"
}
embedded_components {
  id: "sprite"
  type: "sprite"
  data: "default_animation: \"still_right\"\nmaterial: \"/builtins/materials/sprite.material\"\ntextures {\n  sampler: \"texture_sampler\"\n  texture: \"/main/graphics.atlas\"\n}\n"
  position {
    x: 363.0
    y: 72.0
    z: 0.2
  }
  scale {
    x: 0.5
    y: 0.5
  }
}
embedded_components {
  id: "collisionobjectplatform"
  type: "collisionobject"
  data: "type: COLLISION_OBJECT_TYPE_DYNAMIC\nmass: 1.0\nfriction: 0.1\nrestitution: 0.5\ngroup: \"player\"\nmask: \"platform\"\nembedded_collision_shape {\n  shapes {\n    shape_type: TYPE_BOX\n    position {\n      x: 365.0\n      y: 71.0\n    }\n    rotation {\n    }\n    index: 0\n    count: 3\n  }\n  data: 21.752527\n  data: 32.75525\n  data: 10.0\n}\nlinear_damping: 1.0\nlocked_rotation: true\n"
}
embedded_components {
  id: "collisionobjectladder"
  type: "collisionobject"
  data: "type: COLLISION_OBJECT_TYPE_KINEMATIC\nmass: 0.0\nfriction: 0.1\nrestitution: 0.5\ngroup: \"player\"\nmask: \"ladder\"\nembedded_collision_shape {\n  shapes {\n    shape_type: TYPE_BOX\n    position {\n      x: 365.0\n      y: 71.0\n    }\n    rotation {\n    }\n    index: 0\n    count: 3\n  }\n  data: 21.718147\n  data: 32.986557\n  data: 10.0\n}\n"
}
